Corridoom VR app for iPhone and iPad
4.6 (
7826 ratings )
Games
Action
Arcade
Developer:
Raka Mahesa
Free
Current version:
1.1.0, last update: 7 years ago
First release : 24 Jun 2015
App size: 36.77 Mb
RUN. DODGE. DIE. REPEAT.
**Virtual Reality headset like Google Cardboard, or similar hardware is required**
How far can you go in the VR Corridor of Doom?
Immerse yourself in the VR world of Corridoom and see for yourself how far you can go. Steer your movement with as simple as a turn of your head. Feel the rush as you dodge obstacle in high speed at the very last second. Do not let this corridor be your doom!
Note: The game is made and tested for Google Cardboard, though it should be working with other, similar headsets. The game doesnt require any additional input method.
"What is Google Cardboard?"
Google Cardboard is a low cost and easy to get virtual reality viewer that transforms a phone into a basic VR headset. Learn more about Google Cardboard at g.co/cardboard
Latest reviews of Corridoom VR app for iPhone and iPad
Cannot view it properly
I synced it properly with my cardboard v2, then I did the calibration, but no matter how I position my phone in the cardboard it doesnt center the two pictures properly making it unplayable.
The best iOS cardboard game yet
The gameplay is simple, you are running down a hallway and you have to avoid obstacles by looking to run around or between them. Most other VR games Ive played have weird and uncontrollable movement systems, but this one feels natural and fluid. Thanks for making this game, and I hope well get to see more games from you as time goes on!
Fast game with BIG problems!
I can only start to play this game then it begins, rather rapidly, to dim then completely shut down. Unplayable until this problem is fixed. Stay away or youll be disappointed.
Super fun little game!
Great little game for the Google Cardboard. Nice concept and functionality.
It works ok, but not too fun
The game plays smoothly on the iPhone 6 and the menus are VR compatible, which is a must. The gameplay itself needs some work ... its not clear where the collision box for the player is. Itd almost be better as a 3rd person game, with the player on top of where the score is now, so you can see the player pass successfully around the wall. I never knew if I was going to clip the wall and end the game.
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